![]() ![]() ![]() ![]() Since The Walking Dead: Season One is so good at making you care for the characters in your group, finding out the fate of Clementine and Lee will leave you breathless. The story builds up to a nail-biting climax, albeit a short one. At the end of each episode, you're given a report on how your choices coincide with other Walking Dead players. This gives The Walking Dead some stellar replay value. Since there are so many choices a player can make in The Walking Dead: Season One, your friends playing the same game will most likely have different stories than you. The Walking Dead allows you to portray the main character, Lee Everett, as a misunderstood or amoral man. By introducing a time limit, players feel a sense of urgency and will hopefully answer more candidly. Players are given a limited amount of time to choose between several dialogs choices, similar to Mass Effect's dialog system, except Mass Effect doesn't have a time limit. The Walking Dead: Season One focuses around dialog choices. ![]()
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